I'm a skilled and motivated artist specializing in producing full CG shots.
Software skills:
Classical and procedural 3D modeling using Houdini and Modeler for Houdini
SOP Simulations, LookDev in Solaris with Karma, KineFX/APEX rigging and animation using Houdini.
Sculpting in Zbrush
Texturing with Substance Painter
Editing and compositing in Davinci Resolve
Concept and digital painting in Adobe Photoshop and Illustrator.
Languages:
Russian (native)
English (fluent)
Serbian (intermediate)
In addition to my formal education in Information Systems and Technologies, I have pursued extensive self-study in art since 2016. This immersive journey allowed me to explore and gain familiarity with a wide range of CG production pipeline. From visual effects to character animations, I have delved into diverse personal, community and open-source projects, broadening my expertise and sharpening my skills.
Explore my portfolio and discover the results of my self-driven exploration and dedication to excellence. I am eager to collaborate on new opportunities and bring imagination to life through computer graphics!